Video instructions and help with filling out and completing Will Form 8815 Reload

Instructions and Help about Will Form 8815 Reload

What's cracking people welcome back to the channel hope you're all doing well today we are going to be discussing high refresh rate gaming what it all means if it's worth your hard-earned dollars can you even see a 240 Hertz display for example which is exactly what I have behind me here this is the asus rog swift PG 2 v 8 and that's a long model number so I'm just going to call it the PG the pig we'll call it the pig so I get the pig over here 240 freaking hurts can you even see that or how does that even compare to say a hundred Hertz display and that's what we have over here on my right which is the Acer predator X 3400 Hertz display both of both of these are g-sync supported so we're going to be comparing and contrasting the two of those today to find out is 240 Hertz worth it can you actually see it now before we actually get into that I kind of want to just take a step back for those of you who might be new to this whole high refresh rate gaming thing and just talk about refresh rate and what it exactly means and I think we have to rewind a little bit further even and talk about frame rates first because often times frame rate and refresh rate get confused and they're really not the same thing so frame rate which is often analyzed in terms of frames per second is really how many frames your GPU or your graphics card can render in one second and then all those frames get sent to the display via a display cable we're using DisplayPort for both of these panels in this instance and then your monitor determines how many of those frames get displayed to you per second so we have right earlier I had csgo fired up on here with both my gtx 980ti s in sli and we were easily hitting the 300 frame rate cap we are getting around 300 frames per second now does that necessarily mean that your eyes are seeing 300 frames per second no it does not because the monitors refresh rate is actually sort of the limiter here or the bottleneck if you will so even though let's say on the the Acer predator X 34 here even though we're getting 300 frames per second at a hundred Hertz refresh rate we're only updating or refreshing those pixels 100 times every second so really there are 200 frames that are not being accounted for though your eyes never see there's a bunch of lost data in that process whereas with the 240 Hertz display you're getting a lot more than you would with a Hertz display and refresh rate is really just how many times a second it's measured in Hertz first of all and it measures how many times per second are the pixels on screen being updated or drawn in a way you could say that even if you had a super robust graphic solution like the one I'm running right here you could still maybe not get the best experience if you're limited by a low refresh rate monitor let's say a 30 Hertz or even a 60 Hertz display could lead to certain symptoms if the refresh rate is low enough and your frame rate is exceeding it bye-bye enough then certain symptoms you might experience could be visible choppiness or perceived stuttering things like that or the image could look blurry that's you know that blur is essentially your brain trying to make sense of these images that are being displayed in sequence and trying to turn that into the illusion of motion another issue that you could experience with low refresh rate panels is input lag and input lags basically the time it takes between a user's action let's say clicking the mouse to fire your weapon and the time that that's displayed on the screen to provide a quick example those of you who own home theater pcs that you've connected to your TVs may have experienced a significant amount of input lag especially if you've tried firing up a fast paced shooter not only is this effect super annoying but since you're essentially gaming out of sync there's a disconnect that's happening in your brain that can negatively impact your accuracy or your precision while you're gaining it can really hamper the overall experience on top of input lag there's another symptom that I like to refer to as enemy lag which is sort of a made-up term by me and that's essentially the latency or the time it takes between in enemies actions or maybe even the in-game environments movements or changes and what you're seeing on your screen to set up an example of what I mean by this let's take a look at this mouse cursor that's moving back and forth rapidly across a screen let's say this is a 60 Hertz display that we're looking at now you can see that there's several instances of that mouse cursor so you can actually see that there's several copies if you will now each one of those copies sort of is a point where the monitor has refreshed all the pixels on screen now if we do that same thing on a 240 Hertz display you can see that there are many more copies of that cursor and that's because even though both of these displays are being fed the same amount of data the 240 Hertz panel is able to update the pixels four times faster than the 60 Hertz display which explains why we're able to see the cursor movement with finer granularity now applying this test to gaming let's say the cursor is now your enemy that's running across the screen and so let's say he's starting behind a wall so you